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In some missions, hunting and salt can be a very good way of getting Spacious Dwelling's quickly with few workers wasted. Fishing and crop growing are more efficient and useful than hunting. Be aware that the developers like to use red herrings in some missions, making it possible to import raw materials for which the player cannot actually use in the mission to make the respective good.Īlso, when you plan, take note of the food types you have available.
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Unlike Pharaoh and earlier games, the world map will not show what cities buy and sell immediately: you need to send requests to each city to find this out, which will allow you to plan your exports. When planning, take note of any existing trade routes. It is easy to misbuild a housing block or your farming communities early on, as many of the maps are small early on, with limited space, so a mistake could spell disaster for completing the mission.
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For example, if a mission goal requires 30 canisters of Salt to be completed, it is important to know that a single Salt Mine produces 12 salt canisters in one year when it has all workers it requires, so to reach the production goal would require 3 salt mines at full capacity to pass the goal. These require the knowledge of how much of a raw material can be produced by a single raw material building. Take note of any "production" mission goals.
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In many cases, it is impossible to build monuments straight away in any case. Take note of any key points, such as invasions or monuments, as these should factor into how you build your city.ĭue to changes in how monuments are built, a large amount of workers are needed to build many of the monuments in the game, requiring large cities. More often than not, the briefings give a very clear picture to completing the mission and the kind of events that you are liable to see in each mission. I recommend switching to Very Hard if you are needing a challenge. While this isn't as hard as Very Hard difficulty, missions still have randomness and unscripted invasions are still liable in Hard, though not to the extent seen at Very Hard. I recommend all new players to play on Hard difficulty. On Normal difficulty or less, there is no challenge whatsoever in playing the campaign and invasions are practically non-existent, save for those that have been scripted into missions by the mission developer. The game engine is very advanced and is, what I would call, adaptive to your gameplay. I understand that developers like tilted mill are rather small, but to me whats the point in continuing a great legacy if you can't focus on the things that made their great games come alive.Ĭity builders are loosing the battle to rts in a major way from my vantage.Play on Hard or Very Hard difficulty.
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Sandbox is the word i least like to hear, as especially in modern 3d games it almost is equivalent with nice engine/empty world. in game heros, or story are also lacking in most of these. linked missions in cities, or a campaign.
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The problem for me lies in that they all have an empty feeling.Ī basic lack of any single player (non sandbox) content is the largest problem i see. The graphics in the games are great, as are some other aspects. Simcity societes, children of the nile, caesar 4(which i haven't really give much time yet), stronghold 2 and even stronghold legends(though that was probablly the best). That said it wasn't all that enjoyable of a game for me.Īll of these 'modern' city builders have not even come close to the magic of their 2d ancestors. Actually out of 28 reviewers it scored a 75 out of 100
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